Granted, how many games can you say that about-- that the ragequit wall comes after the first fifty or sixty levels? A lot of games-- especially physics puzzles-- hit that wall a lot sooner.
But it's got me thinking about which features I'd like to see in a sequel:
- Guidelines. I don't think it would do the game irrepable harm if the game told me where a bird would hit given its current angle and the tug of the rubber-band. You don't need to tell me how hard it's going to hit, what kind of damage it's going to do, or give me lines for blue splitters and yellow dashers-- just let me know where I'm aiming. Because too often I think I have something lined up the same way, and it ends up completely different. Make it less about my dexterity/precision and more about my brain.
- Have stars unlock levels, rather than beating the level before it. Circumvents the ragequit wall.
- Level Editor. Because UGC is all the rage these days.
- Creative Mode. Give me a mode where I'm assigned the birds, yes, but I can choose the order in which they strike.